Tuesday, January 23, 2007

Jennyfur Peregrines Blog Has Moved to Word Press

Please update your links and blogrolls Jennyfur Peregrines blog is moving to Word Press. http://jennyfurperegrine.wordpress.com/

I will be working on migrating my old posts over to Word Press for archival purposes.

Friday, December 29, 2006

New Bikinis from Deadly Nightshade




Saturday, December 23, 2006

Happy 3rd Rez Day to me

Christmas Eve is probably the worst rez day evar. I'm always to busy as is everyone else to have a rez day party. I can't believe I have been in SL for three years now. It seems like so much longer. Time has always been a relatively abstract concept in the virtual realm. Every calendar year seems like two to three calendar years.

Tuesday, December 19, 2006

Esoterica Aurora Borealis

This is one of those outfits that I started working on in May and then set aside for many months. I finallly revisited it over the weekend and completed the set. There are mutliple combinations to chose from. Enjoy!






Saturday, December 09, 2006

Newish Stuff from Deadly Nightshade

I've been on a slutwear kick this fall, not because it sells because its fun to make. Enjoy!









Thursday, November 16, 2006

Virtual Worlds@ Philcon

Virtual Worlds @ Philcon

  • Sat 10:00 AM in Seminar A—Virtual Worlds 101: Introduction to the Metaverse (281)

    The Street in Snow Crash has inspired creation of online spaces where you can interact with others in a virtual reality. From games to virtual platforms, learn about these spaces and join us in interacting with one of them live.


  • Sat 11:00 AM in Seminar A—Evolution of Virtual Worlds (277)

    From forums to chat rooms to 3D worlds, the methods of interacting online have grown. What are the roots, where are we going, and when will we see the Metaverse?


  • Sat 12:00 PM in Seminar A—Content Creation in Virtual Worlds (293)

    Come find out how developers create the content of virtual worlds, from the clothing to the buildings to the interactive environment. What's more difficult, recreating existing real-world objects or fantastic items that have never been seen before?

  • Sat 1:00 PM in Seminar A—Virtual Reality, Real Problems (288)

    Through security breaches, flame fests, and other problems, when reality intrudes on our virtual worlds, how does it impact us?

  • Sat 2:00 PM in Seminar A—All that glitters... Economies of virtual worlds (275)

    From MUDs to MMOs, money makes the world go round. Today we are seeing virtual gold sold on eBay and millions of dollars paid for forms of currency that are little more than 1s and 0s on a protected server. Panelists will discuss what effects online games have had on the world economy, from innovative to exploitative.

  • Sat 3:00 PM in Seminar A—Educational Institutions In Virtual Worlds (292)
  • Sat 4:00 PM in Seminar A—Virtual Worlds As A Therapeutic Tool (290)
  • Sat 5:00 PM in Seminar A—Office Meltdown: Real Business In A Virtual World (294)

    With the growth of Internet technologies and speed, more and more business is being done online. Some businesses are completely online, and others have taken it a step further by selling virtual goods to a virtual consumer. What are the challenges when business is no longer constrained by four walls?

  • Sat 6:00 PM in Seminar A—Governing the Metaverse (284)

    As virtual worlds are created more and more by their residents, who should control them? Are we better off with autocratic organizations controlling the complete ecosystem or is it time for democracy online?

  • Sat 7:00 PM in Seminar A—Mixed Realities -- Virtual and Real Worlds Collide (289)

    This is truly the meta panel. Join us in a mixed reality panel (both in the real world and in Second Life) as we discuss the issues with mixing the two. Some want complete anonymity and others desire a complete blending of the two. How do we cope with this and other issues?

  • Sat 8:00 PM in Seminar A—Computer Gaming As A Social Tool (273)

    Games like EVE Online, Second Life, and World of Warcraft have become less of a way to vicariously live out your hack and slash fantasies and have become avenues for social commentary and gathering of like-minded people. People have been known to login just so they can chat with their friends and guildmembers, or push their own social agendas rather than level up and mine for fish. On many platforms, this is seen as an unexpected side effect of MMORPGs. Panelists will talk about this growing trend and how online platforms are dealing with the issue.

  • Sat 10:00 PM in Seminar A—Gender & Sexuality Issues In Virtual Reality (291)

    Come explore the potentials for personal exploration and discuss the potential positives and negatives of being able to create yourself as any gender in an anonymous 3D interactive environment.

  • -------------------------------------------------------------------------------------

    The virtual panel space will be at the Sci Fi Geeks Theater and Museum and the PostHuman Theater in Chaos.

The Most Important Words in the English Language are DON'T PANIC!

I seem to be one of the only content creators not in a hysteria about the copybot controversy.

Copying and reverse engineering are an inevitablity in Second Life. The means were always there. Would you rather them not be made public? Now people know about the copybot and and it is a TOS violation to use them. But you know what, Textures can be stolen without a copybot or glintercept. As long as screenshots can be obtained and in-world snapshots taken anything can be ripped off. Any object can be reverse engineered to exact proportions through very simple means without fancy buzz words like copybot or glintercept. Of course, this sucks and is unfair, but what can you do about it?

Thats the tricky question isn't it - what can you do about it? If you really feel that strongly about your merchandise or creations that you sell for less than or equal to a couple of bucks per item, then register a copyright and trademark, get a good attorney and DMCA people who rip you off. If you can't be bothered to protect your creations when you own the full IP rights to them then why should Linden Lab? Its a big world and growing exponentially day by day. The total population is nearing 1.5 million. At this rate, the population will probably be at 2 million by new years.

I had an interesting conversation with someone from Linden Lab awhile back about DMCA claims and copyright infringement issues. While there is much discussion on the forums and in blogs and numerous public claims of people ripping off other peoples work the amount of actual DMCA /copyright infringement claims Linden Lab receives from its residents is very very low. So, what does this tell you? These major issues that people get all up in arms about often lack in any actual actions from the injured parties. How many times have we seen posts on the forums "So and So ripped off this designers work and I demand compensation"? The majority of those claims never get brought to LL's attention in any formal means. So really if they are that important, why is no one doing anything about them?

Do I care if I get ripped off by a copybot or glintercept? Well, to be honest it would depend on the situation. Its the chance any artist takes when they release their creations publically. If I felt that I was majorly ripped off rest assured we have one of the best IT lawyers in the country so if it comes down to that I am not concerned in the least bit. Would I ever rip someone off by a copybot or glintercept? Nope because I know that it is wrong.

Thats my two cents and now I shall return to ignoring the copybot saga as I have done for the past two days.

Wednesday, November 15, 2006

The Official SLCC Blog

The Second Life Community Convention now has its own blog with multiple contributors. The organizers are still working on formatting and whatnot, but its a start. So, mark your links and feeds with the link if you would like to be kept abreast of what is going on in the SLCC universe.

http://slcc2007.wordpress.com/